SAURIAN - An open world dinosaur survival experience

Created by Urvogel Games, LLC

SAURIAN - An open world dinosaur survival experience
011dc27fe5a9fd5ad9db21fa35b71bb3 original
6,570 backers pledged $220,709.07 on Kickstarter

Saurian is a video game project focused on living as a dinosaur in a dynamic open world through intense, survival-based gameplay.

Raised in Kickstarter
$220,709.07 / 6,570 backers
Raised in BackerKit
$51,782.87 / 7,931 backers

Latest Updates from Our Project:

Devlog #28
11 days ago – Thu, Oct 05, 2017 at 06:37:10 PM

Hey everyone!

Our programming are still working hard on getting the next patch to you, and we're still working on getting this Mac build to work properly. This patch has obviously been longer than the others but as a result it is going to be filled with way more content than the previous couple. We thank you for your patience and can't wait for you to enjoy it.

As with last DevLog, Jake and Bryan have some work from the art side of things to show off in the meantime.


Devlog #27
25 days ago – Thu, Sep 21, 2017 at 10:44:21 PM

Hi all! This new patch has been taking a little longer than our last couple, our programmers are working on getting a couple of things just right. For our DevLog this week we've got a few new artistic endeavors that the rest of the team has been knocking out during this time.


Devlog #26
25 days ago – Thu, Sep 21, 2017 at 07:13:03 PM

Hey everyone! Here's a peek at some features upcoming in the next patch, as well as some art assets and an important announcement for OSX users. (For some reason this devlog didn't make to Kickstarter when it was originally posted, so sorry about that!)


Devlog #25
about 2 months ago – Thu, Aug 24, 2017 at 08:01:10 PM

Here we are with our first regular DevLog since Saurian’s release. Now that the initial excitement has died down a little, some of our artists were able to get back to working on new animals which we have for you below.




DevLog #24 - Saurian is out!
2 months ago – Fri, Aug 11, 2017 at 01:06:58 AM

Here we are at our first post-release DevLog. It has been a long road, but we’re finally here. We’d like to start off by thanking our fans for sticking with us, especially those who have been around since the early days. We’d also like to thank all of our wonderful Kickstarter backers as well–we couldn’t have done this without you and hope you are as happy to have the game out as we are, even in this early stage.

For any of you wondering about Kickstarter physical rewards: we have all of them ready to go with the exception of the physical artbook, which needs to be completed and printed before it can be shipped out. We’re working on this and plan to have it completed sometime before mid-November, at which time we will begin shipping all physical rewards out together.

As for the game itself, we have already put our first patch out already fixing some common bugs. We will be mostly focusing on fixing bugs and stabilising the game in the next few patches before adding any big content additions. We thank you for your patience on this front and hope to address some of the most common problems you have been reporting. As for Mac users: we haven’t forgotten about you. We’ve just added some new Mac testers to our QA team and are working on getting you the game as quick as we possibly can.

Regarding progress toward the next patch, we have made significant improvements in our colour-correction, especially at night. Here is a little video for you to give a preview of what to expect from the improved lighting: